AI Insights · Timothy · October 2022
Top Down Games on iOS in Europe: Q3 2022 Performance
Discover the performance metrics of the top 5 top-down games on the iOS platform in Europe during Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 top-down games on the iOS platform in Europe showcased varied performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at how each game fared during this period.
Candy Crush Soda Saga from King experienced fluctuations in its weekly revenue, starting at approximately $509K and showing a slight decline towards the end of the quarter, ending at around $468K. Weekly downloads saw a peak of 27.6K in mid-July before settling down to about 16.5K by the end of September. The game maintained a steady number of weekly active users, peaking at 476K in late August but eventually dropping to 411K by the end of the quarter.
Clash Royale by Supercell had a notable peak in weekly revenue of roughly $838K in early July, followed by a decrease to around $308K by the end of September. Weekly downloads were relatively stable, averaging around 66K to 87K throughout the quarter. However, weekly active users saw a decline from 7.1M in late June to 5.6M by the end of September.
Diablo Immortal from Blizzard Entertainment, Inc. showed a peak in weekly revenue of about $702K in early July, which gradually decreased to approximately $350K by the end of September. Weekly downloads started strong at 59K in late June but dropped significantly to around 27K by the end of the quarter. The game’s weekly active users also saw a decline from 658K in late June to 357K by the end of September.
Brawl Stars, another popular game from Supercell, exhibited a peak in weekly revenue of around $672K in early July, ending the quarter at approximately $278K. Weekly downloads were consistent, ranging between 73K and 93K. The game’s weekly active users remained relatively stable, ending the quarter at around 3.7M.
Lastly, Solitaire Grand Harvest by Supertreat saw a steady weekly revenue, starting at approximately $319K and ending the quarter at around $300K. Weekly downloads peaked at 9.7K in early August but saw a decline to about 5.3K by the end of September. The game’s weekly active users showed a slight decrease, starting at 137K and ending the quarter at around 114K.
Overall, these top-down games on the iOS platform in Europe demonstrated diverse trends in downloads, revenue, and active users during Q3 2022. For more insights and detailed app performance data, visit Sensor Tower.